Printing money: How Valve went from being an indy game developer to the most profitable company per employee in the USA - Digital Innovation and Transformation
Demand for Valve Index VR Headset Still Strong 3 Years After Launch
Valve Revenue and Growth Statistics (2023) | SignHouse
Forecast: Industry revenue of “Valve production service, taps and records, including related industrial parts and services“ in Brazil 2012-2025 | Statista
Valve's breakdown of Steam launch earnings says 'success' is on the ri
Most game devs don't think Steam earns its 30% revenue cut | PC Gamer
Valve says Steam's 30% cut is still competitive - Protocol
China Pump, Valve, Compressor & Similar Machinery: Profit Ratio from Sales Revenue | Economic Indicators | CEIC
Control Valves Market Share & Size | Global Industry Report, 2018-2025
China Valve & Cock: Profit Ratio from Sales Revenue | Economic Indicators | CEIC
Valve now rewards successful games with a larger cut of Steam revenue - Polygon
Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games
Valve recaps a record 2020 for Steam and looks ahead to China launch this year – GeekWire
Valve revenue 2014 | Statista
Industrial Valves Market Size, Share | Global Industry Report, 2022
Demand for Valve Index VR Headset Still Strong 3 Years After Launch
Valve Revenue and Growth Statistics (2023) | SignHouse
Valve Introduces New Revenue Split Changes For Steam Sales - Variety
Valve Revenue and Growth Statistics (2023) | SignHouse
Valve's new revenue split with big game developers is a sign of weakness | Shacknews